![]() The user group is a good way of staying connected where you'll get news and be able to talk with other particle enthusiasts.įor more advanced support errands you're welcome to send a mail to Save Make sure that you make your thoughts heard, feel free to give feedback or ask questions in this thread. Latest changes: Particle Playground - Version History (PDF) Reference: Particle Playground 3 - Script Reference ![]() Manual: Particle Playground 3 - Next (includes reference) An exported preset will be stripped down to the core framework and run inside any project. Playground Follow: Let GameObjects follow particles.ĭid you create something amazing? - Use the Preset Wizard to export presets as a UnityPackage and share with others. Playground Splines: Draw bezier curves and let particles birth or target upon them. Playground Trails: Add versatile trails to your particles. Playground Recorder: Record, playback and time scrub particle systems. Through the list of Snapshots you can load particle settings and jump through live particle states with transitions. ![]() The Event system give particles the ability to talk to other particle systems and game logic in the scene. Give your particles life through turbulent forces and let Manipulators guide them based on their position to give them new properties. Along come abilities to build particles from skinned, procedural or regular meshes, images, paint, projection and splines - all live in the scene. Particle Playground 3 is a versatile particle effect editor for the Unity Engine which extends the capabilities of the Shuriken particle system.
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